German Moped Days Beginner Guide: Your First Hour

Buy the right first moped, mix fuel and 2T oil, kick-start it without flooding the engine and take a first job without wasting the payout.

Last Updated: October 29, 2026

Your first hour in German Moped Days is spent learning three things that the game never explains in one place: which moped to buy, how to get fuel and oil into it, and how to start it without flooding the engine. Get those wrong and you lose euros to a walk home; get them right and the job loop opens up immediately.

This guide walks the first hour in order, with the mistakes that cost new players the most money marked as they come up.

A yellow Simson S51 standing under a fuel station canopy at sunset, the first moped most new players see in the game
A yellow Simson S51 standing under a fuel station canopy at sunset, the first moped most new players see in the game

Official source: German Moped Days on Roblox — the description names the core loop: kick-start, mix your fuel, cruise. Checked October 29, 2026.

Start with the code, then the bike

Before you buy anything, redeem LADEBALKEN. It pays 100 euros as of October 29, 2026, and it is the difference between a first hour spent grinding the cheapest job and a first hour spent learning the systems. The codes page has the group requirement and the redeem path, and the official group is free to join.

With the code money in the account, resist the urge to spend all of it on one moped. The garage gives you three slots by default and the store sells more, which tells you what the game expects: several cheap bikes, not one expensive one. A bike you cannot fuel is slower than a bike you can.

Pick a moped you can fuel, not the fastest one

The two mopeds confirmed by the developer's own screenshots are the Simson S51 and the Puch Maxi S. Both are step-through-adjacent classics with a manual gearbox on the Simson and a simpler automatic feel on the Puch, and both appear in official art parked at a station or on a village street.

For a first bike, the rule is boring and correct:

  • Buy below your budget. Leave enough for a full tank, a full oil tank and one repair. A bike with no fuel is scenery.
  • Check the tank before you pay. If the seller's listing or the shop preview shows an empty tank, price the first fill into the purchase.
  • Do not buy a project. Tuned bikes with aftermarket parts are worth more and cost more to keep running. Your first bike is a tool.

The mopeds page covers what each model is good for and how buying, resale and garage slots interact. Read it before a second purchase, not before the first.

Fuel and two-stroke oil are two different purchases

This is the system that separates German Moped Days from every other driving game on Roblox: a two-stroke engine burns fuel mixed with oil, and the game models the oil as its own tank. You buy both at the station, and the pump board shows a price per litre.

The order matters:

  1. Fuel first, oil second. If you fill oil and then run out of fuel, you have spent money on an additive with nothing to add it to.
  2. Top up before a job, not during one. Jobs pay on completion, and a moped that dies mid-route pays nothing.
  3. Watch both tanks, not one. The fuel gauge is the one you will look at; the oil tank is the one that strands you.

The store confirms this is a real cost centre, not a visual: it sells a thirty-minute 50% discount on oil and petrol, and a pass called Endless Fuel that removes both tanks from the loop. When a developer sells a way to stop buying something, that something is being bought constantly.

Fill both tanks at the start of a session

Fuel and oil are cheap individually and devastating together. Starting every session with a full pair means the only thing you can lose on a job is time, and time is the one resource the game gives you for free.

Kick-starting without flooding the engine

The kick-start is a mechanic, not an animation. Hold or press the start input, and the engine catches; spam it and you flood it, which is the in-game way of saying you now have to wait or clear it before the bike runs again.

The habit that works:

  • One firm start, then wait. If it does not catch, check fuel and oil before trying again.
  • Do not start on a cold engine with the throttle open. Same as a real two-stroke: it floods.
  • If it is flooded, stop kicking. Ride something else or clear it. Repeated kicks do not fix a flooded engine, they just waste the session.

The game calls itself a beta and asks for bug reports through the in-game phone or PC. If a start input does nothing at all, that is a bug report, not a skill issue.

Take the first job chain, not the first job

Jobs are the income loop: the pass descriptions sell "more money from all jobs", which confirms jobs pay euros and are the main faucet. What the game does not publish is a job table, so the first hour is about finding a route you can repeat.

Do this instead of chasing the highest payout on the board:

  • Pick jobs that start and end near a station. A job that pays more but ends in the countryside costs you a walk and a refuel.
  • Chain two or three before you go back to the garage. Every trip to the garage is a trip you are not earning on.
  • Note the payout in euros, not in "good" or "bad". After three runs you will know your euros per minute, and that number is what every upgrade has to beat.

XP runs alongside money. The 2x XP pass exists, so levelling is a real progression track, but nothing we could verify says levels gate jobs or mopeds. Treat XP as a bonus, not a plan.

Where the first 500 euros should go

Once the code money and the first job chain are in the account, spend in this order:

  1. Fuel and oil buffer. Two full tanks, always.
  2. One functional part. Brakes or tyres before cosmetics. The parts shop and the tuning workshop are separate systems; the tuning guide explains the workshop wait.
  3. A second garage slot only if you already have a second bike. Slots without bikes are storage for nothing.
  4. A pass only after you know your loop. VIP adds 20% to job money and one garage slot, which is the most beginner-friendly of the sixteen, but it is still a multiplier on a small number until your route is stable.

The money guide does the maths on which multiplier pays back first.

Mistakes that cost the first hour

  • Buying the fastest moped and no fuel. The most common one. The bike is not the goal; the loop is.
  • Ignoring the oil tank. The game does not flash a warning you cannot miss. It just stops.
  • Kicking a flooded engine fifty times. Walk away, clear it, come back.
  • Ordering parts without checking the delivery timer. Some orders arrive instantly only with a pass; otherwise you wait.
  • Riding past a police stop with no buffer. Fines are real and the store sells a discount on them, which is the developer telling you they happen.
  • Spending the code on cosmetics. Underglow and radio IDs are for the second week, not the first hour.

FAQ

What should I buy first in German Moped Days? A cheap moped you can fully fuel, plus a full tank of fuel and oil. Leave a buffer for one fine or one repair before you consider a second bike or any cosmetic.

How do I get fuel and oil? At the station, as two separate purchases. The pump board shows a price per litre, and the store sometimes sells a thirty-minute 50% discount on both.

Why does my moped not start? Either the fuel or the oil tank is empty, or the engine is flooded from repeated kicks. Check both tanks, then clear the flood rather than kicking again.

Do I need Robux to progress? No. Every pass shortens a timer or raises a payout; none of them unlocks a moped, a job or a map area that free players cannot reach.

How many mopeds can I own? Three garage slots by default, more with the Bigger Garage, Bigger Garage 2 and Unlimited Garage passes.

Is there a tutorial? Not a published one. The description points new players at the phone and the garage PC, and the rest is learned by riding. This page is the order we would do it in.

Next: the codes page for the 100 euros, then the money guide once the first job chain is stable.

More German Moped Days Guides