Backseat Rally Stages: All 5 Maps and Routes

All five Backseat Rally stages with length, corners, climb and gold times, plus the danger points, the fast line and the car that suits each route.

Last Updated: October 26, 2026

Backseat Rally ships with five stages and a Stage Select screen that prints a gold time for each one, set in the starter Orso 4. Learn those five routes before you chase a sixth: the game's weekend event card has advertised a new map without naming it, and an unnamed map is not something you can practise.

# Stage Region Length Corners Climb Gold (Orso 4)
01 Pine Forest Finland 1.5 km 19 13 m 1:12.0
02 Alpine Pass Switzerland 1.6 km 20 53 m 1:23.5
03 Sakura Pass Japan 1.5 km 26 60 m 1:20.5
04 Riverbend Canyon USA 2.9 km 51 65 m 2:43.0
05 Costa Limone Italy 2.0 km 42 52 m 2:00.5
Gold times are car-specific

Every time on that table is GOLD · Orso 4, the starter car. Swap into a faster car and the start-line panel shows a different target. Comparing your Ocelot run to a 1:12.0 is how players talk themselves into a bad race.

01 Pine Forest (Finland)

Fast gravel through dense pines, with a bog and a shallow ford at half distance, a blind crest jump into a fast right, and a log bridge near the end. Two hairpins punish a late call from the co-driver.

  • Danger points: the ford after the bog, the crest jump, and the log bridge deck. All three unsettle the car at speed.
  • Where time is won: the flat-out section before the bog. Carry speed in, pick a straight line through the water, and do not brake on the bridge.
  • Car pick: Saetta HF or Kaze RS. AWD traction out of the mud matters more than top speed.
  • Drill: three runs at 80 percent pace, calling every corner out loud, then one timed run.

Learn this stage first. It is the default Stage Select route, it appears in early contracts, and its boards sit at the service park.

02 Alpine Pass (Switzerland)

Smooth tarmac along a valley lake, three stacked gravel hairpins and a tunnel, then a narrow mountain road over patchy snow to a summit finish. Run wide into the snow banks and they will bite.

  • Danger points: the tunnel exit, where light changes and the road narrows, and the snow banks on the upper climb.
  • Where time is won: the three hairpins. They are stacked, so a clean first one sets up the next two.
  • Car pick: Kaze RS. The turbo pulls the climb and the AWD split keeps it out of the banks.
  • Drill: restart at the hairpins only, using the checkpoint reset rather than a full restart.

The climb is 53 m over 1.6 km, which is the second-steepest average grade in the game and the reason a low-power car feels slow here.

03 Sakura Pass (Japan)

A narrow tarmac touge through cherry blossom, over a river bridge and up three hairpins, with a gravel stretch through bamboo and cedar that ends in a big jump. The finish waits at a hilltop shrine.

  • Danger points: the gravel-to-tarmac transition before the jump, and the landing zone itself.
  • Where time is won: the 26 corners, the highest corner count per kilometre in the game. Momentum through the touge beats a big engine.
  • Car pick: Rascal S for the tight sections, Raijin GS if you can keep the turbo settled.
  • Drill: one run in second gear only, to learn the rhythm without relying on power.

Sakura Pass is the stage where a light car with 110 hp can beat a 500 hp prototype, which makes it the best place to learn throttle discipline.

04 Riverbend Canyon (USA)

The long one. Red dirt along a green river bend, a climb up a side canyon past waterfalls and stream bridges, a fast run across the rim under a sandstone arch, then switchbacks all the way down and over the river to finish where you started.

  • Danger points: the stream bridges on the climb, the rim section where the road narrows, and the downhill switchbacks where brakes fade.
  • Where time is won: the rim. It is the only sustained high-speed section on a 2.9 km stage, and it rewards a car that stays flat over crests.
  • Car pick: Ocelot R1 or Kumo R1. Stability over 51 corners beats peak power.
  • Drill: sector practice, one sector per run, comparing each against your personal best.

At 2:43.0 the gold time is more than double Pine Forest's, so budget two full attempts rather than one long session.

05 Costa Limone (Italy)

Out of a harbour village and flat out across the beach on loose sand, then up through terraced lemon groves to a cliff road high over the sea, through a hill village's tight streets to the lighthouse on the point.

  • Danger points: the beach sand, which hides the grip level, and the village streets where the walls are closer than they look.
  • Where time is won: the cliff road. It is fast, narrow and mostly blind, so a co-driver calling HARD or SLIGHT early is worth more than a horsepower upgrade.
  • Car pick: Raijin GS. Drive to all four wheels and 1,000 kg is the right combination for sand into cliff road.
  • Drill: run the beach and the cliff road as separate attempts, then join them once both are clean.

How medals and sectors work

Each stage tracks Gold, Silver and Bronze, and the results screen splits your run into sectors 1-4 against your personal best. That split is the most useful practice tool in the game: restart the slow sector instead of the whole stage.

Result element What it tells you
Sector split Which part of the route is costing time
Medal target Whether the car is competitive on this stage
Crash penalty How much a reset or a wall cost you
Leaderboard row Where you sit in Class D and Overall at Pine Forest

Leaderboards sit at the Pine Forest service park and run Class D and Overall, with separate SOLO and paired rows. Check them after an update, because a new car can reset what counts as fast.

Grass is not a shortcut

Leaving the road for grass or bushes raises DANGER and costs time. There is no documented cut on any of the five stages that beats the marked line, so treat off-road excursions as mistakes rather than tactics.

FAQ

How many stages are in Backseat Rally? Five in Stage Select: Pine Forest, Alpine Pass, Sakura Pass, Riverbend Canyon and Costa Limone.

What is the shortest stage? Pine Forest and Sakura Pass are both 1.5 km. Pine Forest has the lower gold time because it has fewer corners.

Which stage is best for farming CR? Pine Forest. It has the shortest gold time, the fewest corners and the most contract coverage. See the CR guide for the per-run numbers.

Is there a sixth stage? Not confirmed. The weekend event card has promoted a new map through October 26, 2026 without publishing a name, so open STAGES in game and use whatever label appears there.

Which stage should a beginner learn? Pine Forest, then Alpine Pass. Both are short enough to restart cheaply and cover mud, gravel and snow.

Car stats for every stage pick are in the cars tier list, the key bindings for co-driver runs are in the controls guide, and the full index sits on the Backseat Rally hub.